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Dare to Be Square: Getting a Grip on Driving Emotion Type-S

I am fascinated by this era of Square. Not only did its output spearhead the early PS2 hype, but it sparked intrigue for the kinds of gaming experiences that would await in the new millennium. What would happen when a renowned gamemaker (mostly) synonymous with JRPGs takes a swing at other genres way outside its wheelhouse? What unique innovations would its interpretations contribute? And in what inventive ways could it fuck things up?

The answers, I’d find, were capricious and messy yet so bizarrely satisfying.

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