Despite their simplicity, WR64 and Blue Storm’s courses reward players ad nauseam for mastering the nuances of their layouts. They also feel like tangible settings, sewing rich identities from their vibrant aesthetics, distinct landmarks, and granular environmental details. So, the series’ locales are great fun to race around, but would I want to hang out there?Let’s rank them and find out!
Read More Ranking Every Beach in Wave Race by How Much I’d Rather Be There Right Now
So what’s up with the economics of this whole thing? How do Pokémon Centers — which ostensibly provide trainers with full medical services to heal their injured Pokémon for free — manage to stay solvent? Assuming they’re funded by some sort of public and/or non-profit subsidies, just how does that structure work? Who pays for it? How do its policies inform how medical services are rendered? And how are providers incentivized to administer that care? In other words: Is Joy really a sociopath or is she merely adhering to the rulebook propagated by a broken Pokécare system?
Read More The Joys of Pokénomics and Quandaries of the Pokécare Industrial Complex
Despite all the generic aspects of its world, I’m awfully surprised by the shitload of charm Quest 64 does muster. It’s a remarkably simple game but, as it turns out, that simplicity has its upsides.
Read More Quest 64 and the Simple Life (of Brian)
I thought it’d be fun to escape to that hopeful, hovercraft-filled future we once dreamed of. Naturally, I dusted off my Nintendo 64 and assembled my small collection of futuristic/sci-fi racers. I planned to indulge in pure anti-grav glee, blistering 900km/h thrills, and maybe a few yuks from their aggressively ’90s UIs. That all happened, of course, but it was only the beginning. In revisiting these games today, I wanted simple fun. What I got was a renewed perspective on — and appreciation for — the genre.
Read More Reliving the Grand Pastime of Futuristic Racing Games